
Luckily, the program allows you to skip ahead. However, at times, I found that they could be distracting, maybe even a little annoying when I had a particular goal to pursue and was stopped to watch a video. The video clips are really what carries the plot. Be sure to search all areas thoroughly - what might look like only a shadow from afar might be something of much more significance later on. The colors are well-chosen and make the environment seem all the more realistic. This viewpoint works particularly well with this game, because it makes it so much easier for you to "become" the character. Mummy is played from a first-person perspective. How many "click-adventure" games make one's heart race? Graphics I can tell that Interplay spent some time to make sure that the music and sound effects blend well with the environments and the action. I could feel my adrenaline start to rush and the panic set in as I fought my way up above ground. I especially liked the music forewarning you of earthquake tremors. The special effect sounds were terrific as well. The background music for Mummy is a nice, traditional "Egyptian" sound. If that doesn't work, try using everything in your backpack - the solution usually makes sense in retrospect. (It's amazing how much that thing can hold.) Above all, try to think of what would make sense in a given situation. This could have been avoided if I had taken more time, trying all objects, and putting those I could grab into my backpack. I had to make a couple of trips back and forth between areas to get items I hadn't noticed the first time around. Example: Before you can enter the mine shafts, you must find a source of light.Ī word to the wise - explore every area thoroughly. The game progresses smoothly and doesn't allow you to enter areas before you've taken the proper steps to get there. Still, some days you'll feel more logical than others and need to leave the game temporarily to clear your thoughts.

The puzzles are hard enough to keep me interested, but logic-based enough to avoid undue frustration. It also helps Mike Cameron to "seem more real" and may help you in a tight spot if you listen carefully.

One of my favorite quirks in the game is the ability to listen to "your own" thoughts at times. The characters are well thought out and have distinctive personalities.

Good luck finding your way out of some of these situations hopefully you'll live long enough to be of some use. Hidden rooms, cryptic messages and ancient puzzles become the norm. From the moment you step down off the plane, mystery abounds.
